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ArithmeticMultiply AddMixFrom PolarTo PolarColorTo Channels (RGB)
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Getting StartedLaser Safety
Guides
MIDIOSCDMXAudio ReactiveBPM & SyncImage ModeEffectsBuy a LaserImprove Laser OutputProjection MappingMultiple LasersPen PlotterVideo to LaserShare Your CreationsRaspberry PiCuesTimelineLibraryMacrosKeyboard Shortcuts
Node Graph
Generators
OscillatorPhasorNoiseEnvelopeSequencerAudio InputDMX InputOSC InputLaser IndexTimecodeBPM
Frame
CircleSquarePolygonStarWaveRoseRosetteSpirographSpiralWaveform TunnelParametric CurveFileVideo InputTextCamera ProjectionDuplicatorDotterColorizeLaser ChaseBrightnessMergeOutput
Math
ArithmeticMultiply AddMixFrom PolarTo PolarColorTo Channels (RGB)
Outputs
LaserCubeEther DreamHelios DACIDNLaserworld / ShowNETAVBNDI, Syphon, and Spout Output
FAQ
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  1. Documentation
  2. /Node Graph
  3. /Math
  4. /To Channels (RGB)

To Channels (RGB)

The inverse of the Color node. Takes a Color signal and breaks it into three scalars, one per channel. Use it when you want to drive something other than a Colorize input from a hue, or when you need to inspect or further process individual channels.

Inputs

PortTypeDefaultRangeDescription
ColorColorblack—The Color signal to split

Outputs

PortTypeDescription
RScalarRed channel, 0–1
GScalarGreen channel, 0–1
BScalarBlue channel, 0–1

Ideas

  • Drive a shape's scale with the green channel of an animated Color for size that tracks hue.
  • Wire B into a Parametric Curve's Z input to push the path forward in 3D as the color shifts toward blue.
  • Inspect what a Color node is actually producing by hooking R, G, B into something visible.

Tips

  • If the Color input varies per-point, R, G, and B will also vary per-point. Each channel evaluates independently.
  • With no Color connected, all three outputs are 0.

Related

  • Color: build a Color signal from HSL, HSV, or RGB
  • Colorize: apply a Color directly to a frame without splitting
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