To Channels (RGB)

The inverse of the Color node. Takes a Color signal and breaks it into three scalars, one per channel. Use it when you want to drive something other than a Colorize input from a hue, or when you need to inspect or further process individual channels.

Inputs

PortTypeDefaultRangeDescription
ColorColorblackThe Color signal to split

Outputs

PortTypeDescription
RScalarRed channel, 0–1
GScalarGreen channel, 0–1
BScalarBlue channel, 0–1

Ideas

  • Drive a shape's scale with the green channel of an animated Color for size that tracks hue.
  • Wire B into a Parametric Curve's Z input to push the path forward in 3D as the color shifts toward blue.
  • Inspect what a Color node is actually producing by hooking R, G, B into something visible.

Tips

  • If the Color input varies per-point, R, G, and B will also vary per-point. Each channel evaluates independently.
  • With no Color connected, all three outputs are 0.
  • Color: build a Color signal from HSL, HSV, or RGB
  • Colorize: apply a Color directly to a frame without splitting