To Channels (RGB)
The inverse of the Color node. Takes a Color signal and breaks it into three scalars, one per channel. Use it when you want to drive something other than a Colorize input from a hue, or when you need to inspect or further process individual channels.
Inputs
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| Color | Color | black | — | The Color signal to split |
Outputs
| Port | Type | Description |
|---|---|---|
| R | Scalar | Red channel, 0–1 |
| G | Scalar | Green channel, 0–1 |
| B | Scalar | Blue channel, 0–1 |
Ideas
- Drive a shape's scale with the green channel of an animated Color for size that tracks hue.
- Wire B into a Parametric Curve's Z input to push the path forward in 3D as the color shifts toward blue.
- Inspect what a Color node is actually producing by hooking R, G, B into something visible.
Tips
- If the Color input varies per-point, R, G, and B will also vary per-point. Each channel evaluates independently.
- With no Color connected, all three outputs are 0.