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Documentation
Every laser in Modulaser has a projection area: a four-corner quadrilateral that defines where content appears in physical space. Drag those corners to scale, rotate, warp, and keystone-correct the output to fit a wall, a building facade, a stage element, or any flat surface your laser is aimed at.
By default, a new laser's projection area is a small square in the middle of its scan field. Until you stretch the corners outward, the laser only paints into about 30% of the area it can physically reach. Shaping this area to fit your projection surface is the first step when setting up a new laser.
Shrinking the projection area gives the galvos less distance to travel per frame. If output flickers, distorts, or loses corner accuracy, a smaller projection map is often the first profile-safe fix to try. See Improve Laser Output for the scan tuning side.
You'll need:
This is the main flow. You'll work between two tabs of the Output Settings window: Settings (to toggle a built-in test pattern) and Projection Map (to drag corners). Changes apply live, with no Apply or Save button, and corner positions persist with your project automatically.
If you're projecting at a steep angle, the keystone distortion will be significant. Pull the far corners wider and the near corners narrower until the output looks square on the surface.
To start over, click Reset on the Projection Map tab. The projection area returns to the default centered square.
For multi-laser setups where each laser covers a different section of the same surface, set each laser's projection area to its corresponding region. Route the same content to all lasers through output groups and the corner mapping handles the rest.
The editor is a canvas with the projection quad on the left and an inspector panel on the right.

The inspector panel gives you:
0 is one edge and 1 is the opposite edge.Click a corner and drag to reshape, or switch to Sides mode to drag entire edges. Drag inside a quad to move all four corners together.
Hold Shift while dragging a corner for proportional resize: all corners move symmetrically around the center. To delete a blind zone, select it and press Delete or Backspace.
The editor enforces a convexity guard, so you can't drag a corner into a position that would make the shape concave or self-intersecting.
Space + drag, right-click drag, or middle-click drag to pan.Cmd + = / Cmd + - to zoom in and out.Arrow keys nudge the selected shape. Hold Shift for larger steps. See Keyboard Shortcuts for the full list.
The Mapping control on the inspector panel decides how content is warped to fit your four corners:
If your output looks "right" with Linear, there's no need to switch. Reach for Perspective the moment a straight line in the source content starts to look curved on the wall.
Blind zones are per-laser safety masks. Each zone is a four-corner quad with a configurable power reduction between 0% and 100%.
Each laser can have multiple blind zones, and they stack: where two zones overlap, the highest reduction wins at that point.
To add one, click the + button in the Blind Zones section of the layers list. The new zone appears centered in the viewport. Drag it to cover the area you want to mask, then set its power reduction in the inspector panel.
In the editor, a zone's fill opacity reflects its power reduction: a 100% zone appears nearly opaque, a 20% zone is mostly transparent. The selected zone gets a distinct stroke color. The projection area shows a graticule overlay and a label with its current dimensions.
Blind zones are a tool, not a substitute for proper safety planning. Audience scanning requires training, permits, and compliance with local regulations. Never aim beams into audience areas unless you are trained, permitted, and operating within those rules. See Laser Safety before configuring zones around people.
The Beam Window renders a 3D preview of your laser beams projecting onto a virtual wall. It uses the same mapping and blind-zone reduction as the real output pipeline, so the preview matches what the laser actually outputs.
Each laser's scan angle, rotation, and position affect how the projection appears on the wall. Adjust these in the laser settings to match your physical setup, and use Beam Window to verify alignment before going live.