Colorize
Applies a Color signal to every point in a frame. The two preservation switches decide how much of the source shape's own brightness and saturation survive the tint, so you can sit anywhere on a sliding scale from a flat replace to a gentle wash.
Inputs
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| Frame | Frame | — | — | The frame to colorize |
| Color | Color | white | — | The target color, evaluated per-point |
| Preserve Brightness | Switch | on | — | When on, multiplies the target color's brightness by the source point's brightness, so dim parts stay dim |
| Preserve Saturation | Switch | on | — | When on, multiplies the target color's saturation by the source point's saturation, so unsaturated parts stay unsaturated |
| Fade Ends | Scalar | 0.0 | 0–1 | Fades brightness at path endpoints. Useful for open paths |
| Mix | Scalar | 1.0 | 0–1 | Blends between the source color (0) and the colorized result (1) |
Outputs
| Port | Type | Description |
|---|---|---|
| Frame | Frame | The colorized frame |
Ideas
- Wire a Color node into the Color input for HSL-controlled coloring, then animate Hue for rainbow cycling.
- Enable Preserve Brightness when tinting a shape that already carries its own shading (a Dotter pattern, an SVG with brightness variation). Bright parts stay bright, dim parts stay dim.
- Enable both Preserve switches to leave whites and grays untouched while saturated colors get pulled toward the target. Useful when you want to tint accents without flattening the whole shape.
- Set Fade Ends > 0 on open paths (Wave, Spiral) to soften the start and end instead of hard cut-offs.
- Pull Mix down to 0.5 for a half-strength tint that lets the source color show through.
Tips
- The Color input is per-point. Wire a Color node whose Hue is driven by an Oscillator to get a gradient that shifts along the path.
- Fade Ends calculates falloff by arc length, so it works proportionally regardless of path complexity. Closed paths are skipped, since there's no endpoint to fade.
- With Color disconnected, the default is white.
Related
- Color: build a Color signal from HSL, HSV, or RGB
- Parametric Curve: has a built-in Color input if you're building a frame from scratch
- Dotter: pairs well with Colorize for colored dot patterns