The most flexible frame generator. It creates a path of points where each point's position and color is set by the signals wired into it. Every input is evaluated per-point, so wiring an Oscillator into X produces a different X value at each point along the frame.
This is the node you reach for when building parametric shapes, Lissajous figures, or anything that doesn't fit the preset shape nodes.
Inputs
Port
Type
Default
Range
Description
X
Scalar
0.0
−1–1
Horizontal position per point
Y
Scalar
0.0
−1–1
Vertical position per point
Z
Scalar
0.0
−1–1
Depth position per point (used with Camera Projection)
Scale
Scalar
1.0
0–2
Uniform scale applied to the whole frame
Rotation
Scalar
0.0
−1–1
Frame rotation (full turns)
Color
Color
white
—
Per-point color, evaluated at each sample
Outputs
Port
Type
Description
Frame
Frame
The constructed path-based frame
Controls
Resolution: Low, Medium, High, or Very High. Sets how many points the curve is sampled at.
Ideas
Wire two Oscillators with different cycle counts into X and Y for classic Lissajous figures. The ratio between cycles determines the shape: 1:2 gives a figure-8, 2:3 gives a pretzel.
Patch an Audio Input (Waveform mode) into Y and a simple ramp into X for a live audio scope display.
Wire a Color node into Color, then drive its Hue with an Oscillator for a rainbow gradient that shifts along the path.
Use Z with a Camera Projection node downstream to build 3D forms: a helix, a sphere scan, or any parametric 3D curve.
Tips
More points mean smoother curves but cost more scanner time. Use the Resolution dropdown to balance the two.
All inputs are sampled at the frame's point count. A constant value (no wire) applies the same position to every point, which collapses the shape to a single dot.
Related
Oscillator: primary signal source for parametric shapes