Math

Nodes for shaping, combining, and converting scalar values.

  • Arithmetic: Add, Subtract, Multiply, Divide, Power, Min, Max, Mod, Clamp, Sin, Cos, and Abs.
  • Multiply Add: Remaps a signal: output = value x multiply + add.
  • Mix: Linear blend between two scalars: A + t × (B − A).
  • From Polar: Converts angle and radius to X/Y/Z coordinates.
  • To Polar: Converts X/Y/Z coordinates to angle, radius, and elevation.
  • Color: Builds a Color signal from HSL, HSV, or RGB.
  • To Channels (RGB): Splits a Color signal back into R, G, B scalars.