Output
The terminal node in every graph. It receives the final frame and applies a last round of scale, position, and rotation before the content goes to the laser. Every graph needs exactly one Output node.
Inputs
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| Frame | Frame | — | — | The final frame to output |
| Scale X | Scalar | 1.0 | 0–2 | Horizontal scale |
| Scale Y | Scalar | 1.0 | 0–2 | Vertical scale |
| Shift X | Scalar | 0.0 | −1–1 | Horizontal position offset |
| Shift Y | Scalar | 0.0 | −1–1 | Vertical position offset |
| Rotation | Scalar | 0.0 | −1–1 | Output rotation (scaled to ±180°) |
Outputs
This node has no outputs. It is the final destination.
Tips
- Output clips to bounds. Content that extends beyond the ±1 range is cut off.
- Use Shift X/Y to reposition the entire scene without modifying individual shapes upstream.
- Scale and rotation here stack with any transforms applied earlier in the graph.
Related
- Camera Projection: 3D transforms before the final output
- Duplicator: multiply shapes before they reach Output
- Merge: combine frames before the final output