Brightness

Multiplies the brightness of every point in a frame by a single scalar. The simplest way to fade a frame in or out without touching its color, geometry, or path order.

Inputs

PortTypeDefaultRangeDescription
FrameFrameThe frame to dim
BrightnessScalar1.00–1Brightness multiplier. 1.0 is unchanged, 0 is fully dark

Outputs

PortTypeDescription
FrameFrameThe dimmed frame

Ideas

  • Animate Brightness with a Phasor or Envelope to fade a clip in and out on a cue.
  • Wire an Audio Input (Loudness mode) into Brightness for a frame that pulses with the music.
  • Use as a master gate on a section of the graph: route the frame through Brightness before Output to gate the whole scene with one signal.

Tips

  • Brightness is sampled once per frame, not per point. All points scale by the same factor.
  • The node is a no-op when Brightness equals 1.0. It returns the input frame untouched, so leaving it in the graph has no cost.
  • Values above 1 are clamped to 1; values below 0 are clamped to 0.
  • Colorize: apply a color while preserving source brightness instead of scaling it
  • Laser Chase: per-laser brightness sweep, not a global multiplier
  • Output: final transform after the frame is dimmed