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Documentation
Multiplies the brightness of every point in a frame by a single scalar. The simplest way to fade a frame in or out without touching its color, geometry, or path order.
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| Frame | Frame | — | — | The frame to dim |
| Brightness | Scalar | 1.0 | 0–1 | Brightness multiplier. 1.0 is unchanged, 0 is fully dark |
| Port | Type | Description |
|---|---|---|
| Frame | Frame | The dimmed frame |