DMX Input
Reads one DMX channel coming in over Art-Net or sACN and outputs it as a normalized signal you can patch into anything. Use it to drive a node parameter from a lighting desk without going through Modulaser's fixed DMX fixtures.
Outputs
| Port | Type | Description |
|---|---|---|
| Out | Scalar | Channel value, normalized 0.0–1.0. Raw DMX 0 maps to 0.0, 255 to 1.0 |
Controls
- Universe: the raw incoming universe number, as the console sends it on the wire.
- Channel: the DMX channel to read,
1–512.
When the configured input can't be read, the node shows a warning (DMX-In disabled, DMX-In bind failed, or No DMX data received) and outputs 0.0.
Ideas
- Desk fader into a shape's scale: map a console fader to geometry size for hands-on control from the lighting desk.
- Desk channel into a Color node's hue: shift color live from the same desk that runs your wash.
- Channel into an effect parameter: read a spare channel in an output group's effect graph to nudge an effect outside the fixed fixture slots.
Tips
- DMX-IN must be enabled in Settings → DMX for the node to receive data.
- Patch the universe number the console actually sends. Art-Net often starts at
0while many sACN consoles display the first universe as1. See universe numbering. - Universes referenced by a DMX Input node are included in ArtPoll replies and sACN multicast joins, even when no fixture is patched on that universe.
- When the source stops sending, the node holds its last value. It reads
0.0only if DMX-IN is off or failed to bind, if no data has arrived yet on that universe and channel, or if an sACN source ends its stream. Don't rely on this node alone for a blackout.