Merge
Takes two frame inputs and outputs them as a single combined frame. The paths from both inputs are concatenated: Frame A's paths followed by Frame B's paths.
Inputs
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| A | Frame | — | — | First frame |
| B | Frame | — | — | Second frame |
Outputs
| Port | Type | Description |
|---|---|---|
| Frame | Frame | Both frames combined |
Ideas
- Layer a Circle with a Star to build a composite shape from simple parts.
- Combine separately-colored shapes: colorize each one independently, then merge.
- Build complex scenes step by step: merge pairs of shapes, then merge the results together.
Tips
- Both inputs are frame-typed. You can chain multiple Merge nodes to combine more than two shapes.
- The merged frame preserves the path order: A's paths come first, then B's. This can affect scanner optimization.
Related
- Duplicator: copies of the same frame with transforms
- Output: final transform for the combined result