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Documentation
Cues let you line up a sequence of clip assignments and step through them during a show. Each cue is a row of clips mapped to your output groups. When a cue activates, those clips start playing on the assigned groups simultaneously.
You can advance cues manually (tap a button, hit a MIDI pad) or let them auto-advance on a timer. The timer can run in seconds or sync to the global BPM, so your visual changes land on the beat.
The cue view shows a grid. Output groups run across the top as columns, cues stack vertically as rows. Each cell holds a clip assignment, shown as a thumbnail.
To assign a clip, drag it from the library into a cell or click an empty cell to assign the currently selected clip. Double-click a clip cell to open that clip in the main editor.
Right-click a cell for options: edit the clip, remove it, or clear the laser (blackout that output group). Clearing takes precedence over any clip assignment. Output groups that aren't listed in a cue keep whatever they were already playing.
You can also right-click a clip in the clip columns and use the Add to cue submenu to assign it to an existing cue or create a new one. Dropping a clip onto the Drop to create new cue zone at the bottom of the grid creates a new cue with that clip already assigned.
Drag cue rows by the handle to reorder them. Each row has a delete button to remove it. Add new cues from the toolbar.
The toolbar has transport controls: Previous, Play/Pause, Stop, and Next. It also shows elapsed time for the active cue.
Each cue can auto-advance after a set duration. There are two layers to this:
If no duration is set at either level, the cue waits for a manual advance.
Duration mode controls the unit: Seconds or Beats. In Beats mode, timing syncs to the global BPM. Set a cue to 4 beats and it advances on the bar, regardless of tempo changes. When you switch modes, existing values convert automatically.
Cues can fade between states instead of cutting. Each cue has a fade-in (how long the new clips ramp up when the cue activates) and a fade-out (how long the outgoing clips ramp down as the cue leaves). Set them per cue, or set list-level defaults that apply to any cue without its own override. A missing or zero fade is an instant cut.
Fades use the same unit as duration: seconds or beats. They apply the same way no matter how you advance, whether by Next/Previous, jumping to a non-adjacent cue, or auto-advancing on the timer.
Stop always cuts instantly and ignores fade-out, so it works as a panic button. Pausing mid-fade holds the ramp in place, and resuming continues from there.
The Loop toggle in the toolbar controls what happens at the ends of the list:
Reordering rows during playback is safe; the active cue tracks its new position. Removing the active cue stops playback. Cue lists save with the project, but playback always starts stopped on load.
Cues and Timeline are both ways to sequence clip playback, but they serve different workflows. Only one can be active at a time, so starting one releases the other.
Cues are for live performance. You step through states manually or on beat-synced intervals, and the order can shift on the fly. Timeline is for pre-programmed shows with frame-accurate automation tied to timecode.
If your show is improvised or loosely structured, use cues. If it's locked to a track or timecode source, use timeline.
Cue transport is fully mappable through MIDI and OSC, which makes them practical for hands-on live control.
Map transport to pads on your MIDI controller and you can step through your show without touching the screen. Jump-to-cue addresses let you skip ahead or circle back in non-linear sets.
A practical way to use cues for a live show:
Combined with Macros, you get per-clip parameter control on top of the cue sequence. Step to the next cue for a new visual state, then use macro faders to shape it in the moment.