Waveform Tunnel
A spiral with a fixed wave term layered into the radius, producing a ridged, tunnel-like path that recedes toward the center. Useful for vortex shots, hyperspace looks, and any scene that wants depth without a real 3D camera.
Inputs
| Port | Type | Default | Range | Description |
|---|---|---|---|---|
| Size | Scalar | 1.0 | 0–1 | Overall scale |
| Turns | Scalar | 4.0 | 0–64 | Number of revolutions from outer edge to center |
| Exponent | Scalar | 1.0 | 0.25–2 | Wave depth: low values flatten the ridges, high values exaggerate them |
Outputs
| Port | Type | Description |
|---|---|---|
| Frame | Frame | Open spiral path with wave displacement |
Ideas
- Drive Turns with a slow Phasor to pull the viewer through the tunnel.
- Animate Exponent with an Oscillator for a breathing tunnel that pulses with the music.
- Feed into Camera Projection with Pan/Tilt animated by Noise for a handheld, drifting look.
Tips
- The wave cycles and phase are fixed inside the node, on purpose. If you want to animate those, run a Modulator into the result instead.
- High turn counts at Very High resolution can chew through scanner time. Drop to Medium when previewing.
Related
- Spiral: plain spiral without the wave term
- Camera Projection: add 3D perspective on top
- Duplicator: multiply tunnels for nested depth