Generates a repeating waveform that cycles across the frame's points. Use it as the primary building block for motion, modulation, and pattern generation. Wire oscillators into position, color, scale, or any other parameter.
The waveform shape (sine, triangle, square, saw) is set on the node itself.
Inputs
Port
Type
Default
Range
Description
Cycles
Scalar
1.0
0–32
Number of full waveform cycles across the frame
Phase
Scalar
0.0
0–1
Shifts the waveform start position
Level
Scalar
1.0
0–1
Output amplitude multiplier
Slope
Scalar
0.0
−1–1
Reshapes the waveform curve: positive values sharpen peaks, negative values flatten them
Pulse Width
Scalar
0.5
0–1
Controls the duty cycle of square waves
Outputs
Port
Type
Description
Out
Scalar
Main waveform output
90°
Scalar
Quadrature output: the same waveform shifted 90° ahead
Phase
Scalar
Raw phase position, wrapped to 0–1
Controls
Waveform: Sine, Triangle, Square, or Saw. Changes the shape of the generated wave.
Ideas
Wire two oscillators with different cycle counts into a Parametric Curve's X and Y inputs to create Lissajous figures. Try cycles 2/3 or 3/5 for classic patterns.
Use the 90° output for instant circular motion. Patch Out to X and 90° to Y on a Parametric Curve for a perfect circle without needing the Circle node.
Modulate Pulse Width with a slow second oscillator to evolve square-wave textures over time.
Feed Slope with another signal to reshape waveforms dynamically: high slope values produce spiky peaks, low values create soft plateaus.
Tips
All inputs are per-point, so you can modulate cycles or phase along the frame for complex waveshaping.
The 90° output is only computed when something is connected to it, so there's no cost if unused.