Timecode
Provides the current timeline position as a signal. Use it to drive time-based effects that follow the timeline or cue playback rather than free-running generators like Phasor or Oscillator.
Inputs
This node has no inputs.
Outputs
| Port | Type | Description |
|---|---|---|
| Time | Scalar | Elapsed time in seconds since the start of the timeline |
| Progress | Scalar | Normalized 0–1 position within the current timeline or cue duration |
Ideas
- Feed Time into a Multiply Add to create a slow drift that evolves over the course of a show.
- Use Progress to fade in a shape at the start of a cue and fade it out at the end.
- Route Progress into a Color node's hue input for a color shift that tracks cue position.
Tips
- When no timeline or cue is active, both outputs default to 0.
- Time counts upward continuously. Progress resets per cue or timeline segment.
Related
- Phasor: free-running ramp, independent of timeline position
- Sequencer: step-based values synced to BPM, not timeline
- Laser Chase: sequential laser sweep that can use time-based phase