Timecode
Provides the current timeline position as a signal. Use it to drive time-based effects that follow the timeline rather than free-running generators like Phasor or Oscillator.
Inputs
This node has no inputs.
Outputs
| Port | Type | Description |
|---|---|---|
| Time | Scalar | Elapsed time in seconds since the start of the timeline |
| Progress | Scalar | Timeline position as a 0–1 fraction of the timeline's End marker |
Ideas
- Feed Time into a Multiply Add to create a slow drift that evolves over the course of a show.
- Use Progress to fade in a shape at the start of the timeline and fade it out at the end.
- Route Progress into a Color node's hue input for a color shift that tracks timeline position.
Tips
- Set the Timeline End marker to give Progress a useful 0–1 range. With no End marker it divides by the maximum timecode (about 24 hours) and stays near 0.
- Both outputs follow the timeline position, not cues.
Related
- Phasor: free-running ramp, independent of timeline position
- Sequencer: step-based values synced to BPM, not timeline
- Laser Chase: sequential laser sweep that can use time-based phase